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Practice Based Research |
MaMMID |
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20th November
2003 |
Darren Stevens |
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Supervisors: Steve
Thompson & David Smith |
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Critical Analysis
Spectator image
composition
ABSTRACT
This will basically
consist of the whole paper reduced to a summary (to be completed).
New Chapters
Add comments to the
minimalist history below
Interactive art
Critique of history
self-reflexive study
Methods problems
Proposal actual outcomes
(what went wrong, how could it be improved, also what went right)
Chapter on my views of
history (self-reflexive) Ð mention subjective catch 22
Aims of the project
(It is not the system
itself that creates the artwork
that concerns me at the moment, but the ability to show all or some of the
images and how)
This research project
intends to question certain areas of artistic subjectivity in regards to image
selection and composition of artworks which are analogous to the Minimalist and
Serial Artworks of the 1960s.
Within this research study
there is an intention to question and conclude the nature of the artist own
subjectivity in view to the ability for the removal or restriction of
subjectivity for image selection or composition.
A precedent to the nature
of subjective removal can be seen in earlier Minimalist Serial Art and through
most notably Sol Lewitt contentions that ÔTo work with a plan that is preset is
one way of avoiding subjectivity.Õ[1]
and ÔThis eliminates the arbitrary, the capricious, and the subjective as much
as possible.Õ[2] This study
follows the earlier contentions within preset systems but centres upon
decisions taken by the artist within the presentation stage in view to the
controlling influence of image selection, or a Ôpoint of referenceÕ.
Reductionism Ð remove
myself subjectively
The Ôpoint of
referenceÕ will be taken to be the
interactivity against participation of the spectator or user, in this sense it
is the user who is now set the task of image composition through either
conscious or sub-conscious participation. It will be seen that the user now
continues the aim of the artist, to remove any superfluity from the artwork, in
this sense the artist himself.
Questions related to the
nature of interactivity against participation within art are now raised as well
as the nature of authorship and audience. This study also questions the
continuation of the Reductionism evident in Minimalist art as well as Modernist
theories[3]
towards attaining the essence of a concept.
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ÒÉin the process of self-definition, an art form would
tend toward the elimination of all elements that were not in keeping with its
essential natureÓ[4] |
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The research study is a
progression from previous research through modernist and minimalist
reductionism towards a greater level of control or elaboration of elements
inherent within the artwork. In this regard, elements from previous research
that have been deemed to be superfluous
(through attaining greater control of all elements) are restricted or
removed entirely.
These areas of present
concern may solve or restrict key elements or aspects of previous artworks but
it is foreseen that new areas of concern will appear taking the work in
unforeseen directions. It is within the encouraged restrictions placed on
relevant aspects of the artwork that it is hoped a narrowing of the subject of
observation will be achieved and hence closer to the essence of self
sub-consciousness.
Brief overview of the
proposed project
reduction Ð systems -
interaction
Reductionism
This research project is
in itself a continuous self-reflective study on the subjectivity of the artist,
in view to composition and selection of image, and what is inherent or
essential in an artwork.
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ÒMinimalismÕs
apparent simplicity is the result of rigorous focusing, the elimination of
distraction.Ó[5] (Tate,
1989, pp. 7) |
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This study follows a
theory in accord with the American Minimalist Art movement and most notably
Serial Art of Sol Lewitt (b 1928) of the 1960s in view to the inclusion of the
Reductionist concept, where by the artist either reduced or removed conceptual
or visual elements, for instance the arbitrary or aesthetics from the artwork,
to allow the artist to fully explore their ideas[6].
In this sense Minimalism necessity is in the control of all or as many
variables as possible that are essential to the art work, reducing the actual
art object to a level of less self-importance[7],
therefore revealing the heart, or base meaning of the art without distraction.
Hence in accordance with this theory, this research study removes physical and
theoretical elements that are deemed to be, in regards to the ability to base
an element in theory, arbitrary or superfluous to the artwork, resulting in
images of enhanced visual simplicity.
The reductive element is
most noticeable in the form of the art object, which are composed of
manufactured mass produced units, hence allowing for each element to be
identical and of equal value within the art work[8].
THIS COULD BE EXPENDED In view to Sol Lewitt, the reduction to the cube
format and its repetition within
the same artwork allowed him to explore systematic and repetitive variations,
which eventually lead to ÔSerial ArtÕ[9].
The existence of reductive theory can be
seen within aspects of both my previous work and current work, that is within
the elements so far deemed to require reduction or restriction. The final
result can be seen to be the culmination of the removal of non essential
elements and the elaboration of essential elements implying the essence of the
subjective idea.
In attempting to
discovering the essence of the solution, it is now felt that the artist, in
certain regards has become extraneous to the pursuit in view to the selection
of which outcome to present, and so a level of reduction is imposed on the
artist thereby removing the artist from this decision, hence the elaboration of
a point of reference or decision maker.
In view to this research
study the point of reference is neither wholly artificial nor separate from the
spectator, but involves both through a means of real time image capture and
spectator participation (who shall now be termed ÔusersÕ). In this sense it is
the user who decides on the image composition, or in a better view spatial
relation, through either conscious or non-conscious participation. The user is
now set the task on deciding the image to be viewed through their physical
actions, therefore completing the aim of the artist, to remove any superfluity,
in this sense the artist.
Pre-set Plans
This research also follows
a secondary theme of Serial Art in the elaboration of pre-set plans or systems,
the inclusion of such allows an artwork to imply a level, in regards to
composition, of objectivity[10]
within the artwork. This will be evident in the planning and development of the
resultant artwork as well as
within the final image which will imply the inclusion of a restricted
plan or system hence illustrating both what is within and outside of the
system.
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ÔThere was always the
idea of getting back to square one. For me, it just became a method to
elaborate on. When I finally got to the simplest kind of thing Ð the cube or
the solid cubeÉ I naturally had to make elaborationsÉEverybody naturally
reduces to what they think is the most pertinent thing and takes that and
elaborates on thatÕ[11]
(Garrels, G., 2000, pp. 116) |
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Minimal or Reductive art
is reduced to its bare minimum, but through reductionism comes the necessity to
elaborate on or introduce elements that systematically order and unify[12]
the composition or create a high degree of control, for this Reductive Artists
used simple mathematics (number systems) or grids.
Here mathematics should
not be thought of as the inclusion of complex mathematical theorems
(mathematics per se) but viewed as simple number systems. For the level of
mathematics incorporated by artists is based on either simple arithmetic or
number systems[13]. In this
sense it is more of a means to an end in order to clarify the unity of the
composition, rather than to solve or portray complex mathematically concepts.
Hanne Darboven stated following her work with mathematics and permutations that
ÔÉeverything is based on numbersÉNumbers in permutations, in progressive,
symmetrical, and mathematical sequencesÉI find this fascinating, being pretty
ignorant of mathematicsÕ.[14]
(Garrels, G., 2000, pp. 63). In this sense it is more of a means to an end in
order to clarify the unity of the composition, rather than to solve or portray
complex mathematically concepts, for even a simple set of rules can produce a
high level of complexity.
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ÔÉwhat was important was
that viewers intuitively realized that something other than personal choice
was operativeÕ[15].
(Colpitt, F. J. 1997, pp. 64) |
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Perhaps the greatest
reason for the inclusion of mathematics, was in the reduction of the artists
own subjectivity[16], for once
the mathematical plan is set, the work is created irrespective of the artist
aesthetic and conceptual choice[17]
while at the same time remaining grounded in the reality of external factors or
existing facets of representation.[18]
So in view to LewittÕs permutation sequences, the necessity for personal[19]
and compositional[20] decision
making is removed.
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ÔUsing
complex basic forms only disrupts the unity of the whole. Using a simple form
repeatedly narrows the field of the work and concentrates the intensity to
the arrangement of the form. This arrangement becomes the end while the form
becomes the means.Õ[21]
(Lewitt. S, 1967, pp. 835) |
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In view to the inclusion
of the grid within the artwork, the artist was now able to unify the picture
plane through the creation of a system of identical and contiguous modules[22]
and allows for order to be established out of the apparent chaos[23].
Hence allowing the standardised placement of units within a unifying whole and
their relationship to one another within the artwork to be emphasised. THIS COULD BE EXPENDED, SEE FURTHER NOTES
Pre-set plans (for which
mathematics is included) in this case has lead to an expansion of output from
an idea or artwork, in that multiple solutions or possibilities are now
available following from a pre-made system. This has hence lead to ideas
analogous to Minimalism and in particular Serial Art, in that multiple images are now given as both solutions
and the final artwork. The final artwork can now be either a representation of
a complete collection of outputs in one image as with Sol Lewitt[24],
or one of many objects related to the same system as with Donald Judd[25].
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ÔSome plans would require millions of variations, and some
a limited number, but both are finite. Other plans imply infinity. In each
case however, the artist would select the basic form and rules that would
govern the solution of the problem.Õ[26] |
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Whether all permutations
are illustrated within one artwork or through a series of artworks, the
necessity to create or finish the complete plan illustrates the artists wishes
that the works are not whole until they exhaust all known possible alternatives[27].
This is best illustrated through LewittÕs ÔVariations on three different kinds
of cubesÕ which was initially thought to be finished or ÔwholeÕ in 1967 only to
be found that certain permutations had been left out several years later. Upon
this Lewitt completed the work in 1974.
In contrast to the
presentation of all permutations, Lewitt has on occasion exhibited incomplete
works derived from sequential plans, notably ÔTwo open modular cubes/half-offÕ
1972. In this Lewitt does not attempt to show all known permutations of a
series but to illustrate Ôthe most poignant (simple, basic, intelligible)Õ[28]
(LEWIS, B. et al, 1989, pp. 19). In this case, Lewitt seeks to ÔÉsuggest,
implies or points to the central idea of the whole seriesÕ[29]
(Colpitt, F. J. 1997, pp. 64), which is the mathematical system underlying the
work. Hence from this it is the seriality in itself which is both the
generating force behind the piece[30]
and the conceptual basis for the work itself. Instead of fully representing the
full series, the work implies the concept of seriality. The object clarifies
the idea.[31]
John Simon and his piece
ÔEvery IconÕ (1997) take the idea of representing all known alternative
outcomes through a singular object a (large) step further. ÔEvery IconÕ
automatically generates every possible permutation of black and white squares
on a 32*32 grid. In this case the artwork is a representation of all possible
outcomes from a pre-set closed plan (there are a known limit to the amount of
outcomes), though the time scale of the piece will range over hundreds of
trillions of years before all possible image alternatives will have been
generated. Whether an image at any one time is of any value to us at our
present time is doubtful though this does offer the concept of images that move
into and out of our consciousness both past, present and future which are
recognisable and cultural value laden. But the fact remains that every possible
outcome can be generated (though it probably never will due to itÕs time
length) from this establishment of rigorously defined parameters. What the
above artwork demonstrates is that even through a simple set of predefined
rules a high level of complexity can ensue.
What we now have here are
three alternatives to the idea of serial or systems art, Sol Lewitt and present
all in one piece at the same time, Donald Judd presenting all through several
independent pieces and John Simon presenting all in a linear sequence,
alternative after alternative, in one piece (the time element here being
irrelevant). This research project postulates another approach to the idea of
presenting all known alternatives, that being the user who decides consciously
or sub-consciously which image to present through their interaction with the
singular piece. All alternatives can be presented depending on the userÕs
interactions, though it is not the idea that all outcomes are presented but the
ability for all outcomes to be presented through one piece that is the focus of
this research. In this regard it is the singular outcome created by the user
that this research project is investigating.
Interactivity
I will now discuss issues
related to Interactive Art that I feel are relevant to this research project.
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ÔEach viewer will create a new and different
work depending on their involvement, understanding, and transformation into a
position of power.Õ[32].
(Molina, A, 1998, pp. 94) |
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Art
now allows the active participation of the viewers in regulating the artwork[33]
in the final presentational stage, hence the viewer is given a degree, or
greater degree, of control in what they visually perceive in the art. In return
the artist no longer creates autonomously but through a now radical shift begins to give up
control of the work[34].
The potential of the interactive medium allows for the empowerment of the
spectator as opposed to the artist[35],
this therefore opens up a new role for the artist. ÔThe viewer can now
metaphorically cast a vote which influences the state of the piece at any given
momentÕ[36].
(Molina, A, 1998, pp. 97) It is at this level
that I conceive of the ongoing concept of the reduction of the artist and the
promotion of the user in presenting or deciding upon the presentational image.
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ÔÉwhere the locus of control is with the audience
completely, the audience member or participant must make choices in order to
see any performance at all. Without choices being made, the initial image
will be all that the viewer sees.Õ[37]
(Ascott, R. ed. 2000., pp. 2) |
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Through
the use of technologies that allow for the creation of artworks which provide
or allow expression through individual participation, an audienceÕs choice can
help to shape or democratise the experience of the artwork, especially given
that the artwork can be seen as incomplete without audience participation[38].
This is most
important in relation to this research project, for without the active
participation of the viewer, the artwork present a blank screen.
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ÔÉthe interactive artists designs a
framework that contains the potential for the creative experience of the
participant.Õ[39] (Ascott,
R. ed. 2000., pp. 4) |
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What
is inherent with interactive art is the increased responsibility of the viewer
within the exhibition framework of the artwork. The viewer no longer reacts
passively but actively as well, in some artworks, active participation is a
requirement to see the art at all[40].
In cases like this, prior to viewers conscious choices, the only element of the
artwork that existed was the artist prepared space or materials both containing
the potential for the artwork[41]
for at this point the artwork is awaiting the interaction of the viewer, as
Sita Popat has contested, the ÔÉart does not exist until that interaction takes
placeÕ[42]
(Ascott, R. ed. 2000., pp. 2). In this method of art production the viewer,
through conscious choices, is now involved with the creation of the artwork as
well as itÕs following conscious experiences.
Indeed
it has been noted that the framework is only a means to an end and the Ôartwork
develops by itself through the interaction of the visitors and the inherent
evolutionary process of the workÕ[43].
The artist has now no longer complete control of the work, but has now given up
control of the presentation of the final image, the public now bears the
responsibility for what it sees[44].
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ÔÉinteraction is a case of freedom and
limitation, of the personal and collective search for establishing and
voluntarily accepting codes of behaviour.Õ[45]
(Shanken. E. A. , 1997) |
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From
the above, interactive art is seen to be a source of increased freedom to the
viewer, but there are limits to this freedom for it is neither total nor
absolute but through negotiation[46],
a course of defining what and how the individual can interact with the work,
the search for defining ÔÉacceptable codes of behaviourÕ[47]
(Shanken. E. A. , 1997). Interaction in this sense is through defined
limitation where only such viewer actions can create a response from the
artwork and acknowledged by the viewer as a correct method of interaction,
random elements having been removed[48].
Unlimited possibilities having been removed, the interaction is through
limitations, or defined possible outcomes, for through limitations meaning
comes to the work, limitless being boundless[49].
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ÔÉwhere
reflection and individual involvement are permitted, the participant is
empowered with a sense of ownership of the artwork, encourages understanding
and appreciation.Õ[50]
(Ascott, R. ed. 2000., pp. 1) |
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It
is evident from this that the relationship between the viewer and the artist
has now moved through a significant shift where the artist now creates the
framework for the artwork, instead of the completed product, which contains the
potential for the physical interaction and hence the creativity of the viewer.
Both the artist and the viewer now have a greater understanding of each other
through the medium, the artwork itself.
Whether or not such
interactive works can be fully regarded as truly interactive in regards of a
reciprocal behaviour between the artwork and the viewer or as participatory
artworks, could be established from the final exhibition of the works and the
public interaction/participation that occurs. Simply fulfilling the given Ð
known by the artist - outcomes of an artwork may not be completely interactive
but participatory, though unknown emergent behaviours by the viewers through
the artwork can lead to a greater reciprocal interactive behaviour. In this
sense it is the behaviour during exhibition that could determine whether a work
is participatory or interactive.
Proposed methods UNDERTAKEN
The previous research
project allowed me the use and hence gain experimental knowledge of video
tracking, (camera tracks an object via a computer processor), and a level of
computer processing that allowed for a limited degree of user enhanced computer
image composition.
The research project did
inevitably discover problems or flaws in the method of camera, computer usage
and my own level of programming, but in view to the positive results gained did
allow for the removal of the artist in the final stage of image composition (or
outcome presentation). Image composition results were fleeting to say the
least, but did lead to the idea of user enhanced 2D image composition.
It is therefore in this
sense that the current research project will follow, hence the use of computer,
image capturing software and computer processing to a final image will be the
method of practice based research and final presentation, while a self
reflexive and contextual study will be the theoretical written study.
Use of image capturing
software through a web cam.
Image manipulation
software.
Final image processing and
output software.
It is hoped that all can
be achieved through Director MX, or a composition of software.
Methods Outcomes
problems with the programmer
problems with the software
being older version, nothing upto date at the moment
Possible outcomes of
the project
It is hoped that the end
product will be a computer based user interaction program (web cam, computer,
image projection) where the artist creates a greater level of self redundancy
within the image selection/compositional stage of the artwork, hence
emphasising the use of systems in regards to both overall concept and user
image compositing.
In view to the textural
research outcome, the text will theorise on the self-reflexive methodology and
contextualise both the minimalist or reductionist community and user
interactive arts community.
It is also hoped that
further elements will be found that could require reduction or greater constraints
in order to remove nonessential elements within a work and as an end result the
generated artwork will go some way to discovering the essential elements or
concepts that are driving the creator.
Outcomes Achieved
What outcomes have come
about from this research project?
Resources available /
required for your project
Library (textural
research)
Internet for secondary
textural research
Internet for Lingo
programming and Director software instructions
Director MX, wish to work
in Os X
Web cam Director MX
software (Xtras)
Web Cam
Computer projection
equipment
Computer programming using
Macromedia Director Lingo to enable web cam image processing (computer
recognition of user physical movement), 2D image composition within set
predefined limits and image presentation.
USB extension cables if
necessary
Proposed bibliography
and research materials
BATCHELOR, D. 1997. Minimalism
Ð Movements in Modern Art. 1st
edn. London: Tate Gallery Publishing Ltd.
BATTCOCK, GREGORY (ed.). Idea Art: A Critque. New York: E. P.
Dutton. 1973. Essays on conceptual art, body art, earthworks.
BATTCOCK, GREGORY (ed.). Minimal Art: A Critical Anthology. New York: E. P.
Dutton. 1968.
BURNHAM, JACK. ÒAliceÕs
Head: Reflections on Conceptual Art,Ó Artforum, February, 1970.
COLPITT, F. J. 1997. Minimal
Art The Critical Perspective. 3rd
edn. Seattle: University of Washington Press.
CORNOCK, S. and EDMONDS,
E. 1973. The creative process where the artist is amplified or superseded by
the computer. Leonardo. 6, pp.11-16.
FIFIELD, G., The search for
interactivity continues, Art New England, 5 August September
2002.
FIFIELD, G., Virtual Public Art:
The newest forum for public art: the internet, Art New England, 4 August September
2000.
GARRELS, G. ed. 2000. Sol
Lewitt A Retrospective. 1st
edn. New Haven, London: Yale University Press.
HARRISON, C. and WOOD, P.
ed. 1995. Art in Theory 1900-1990 An Anthology of Changing Ideas. 3rd edn. Oxford: Blackwell Publishers.
JUDD, DON. ÒBlack, White and Gray,Ó Arts Magazine, XXXVIII (March,
1964).
MEYER, J. 2001. Minimalism
Art and Polemics in the Sixties. 1st
edn. New Haven, London: Yale University Press.
MURDOCK, ROBERT M. Modular Painting. Buffalo, N.Y.: Albright-Knox
Art Gallery, 1970.
ROSE, B., American Art
since 1900, New York London, Holt
Rinehart and Winston, 1975.
TOWNS, S., The Systems
Aesthetic, Exeter, Exeter College of
Art and Design, 1979.
MEYER, URSULA. Conceptual
Art. New York: E. P. Dutton, 1973.
WOLLHEIM, RICHARD. ÒMinimal Art,Ó Arts Magazine, XXXIX (January,
1965).
Harvard Bibliography
NAME, A. year. Title. 1st edn. place of pub. publisher.
[1] Large Sol
retrospective book pg 61
[2] ibid
[3] Barbara Rose pg 201, After Abstract Expressionism Ð American Art since 1900
[4] Barbara Rose pg 201,
After Abstract Expressionism Ð American Art since 1900
[5] LEWIS, B. et al.
1989. Tate Gallery Liverpool - Minimalism pp 7
[6] HARRISON, C. and
WOOD, P. ed. 1995. Art in Theory 1900-1990 An Anthology of Changing Ideas. pp
835
[7] LEWIS, B. et al.
1989. Tate Gallery Liverpool - Minimalism pp 11
[8] COLPITT, F. J. 1997.
Minimal Art The Critical Perspective. pp 60
[9] Web Site URL
http://www.artandculture.com/arts/artist?artistID=862.
[11] GARRELS, G. ed. 2000.
Sol Lewitt A Retrospective. pp 116
[12] COLPITT, F. J. 1997.
Minimal Art The Critical Perspective. pp 60
[13] HARRISON, C. and
WOOD, P. ed. 1995. Art in Theory 1900-1990 An Anthology of Changing Ideas. pp
835
[14] GARRELS, G. ed. 2000. Sol Lewitt A
Retrospective. pp 63
[15] COLPITT, F. J. 1997.
Minimal Art The Critical Perspective. Systematic Order pp 64
[16] HARRISON, C. and
WOOD, P. ed. 1995. Art in Theory 1900-1990 An Anthology of Changing Ideas. pp
835
[17] ibid
[18] GARRELS, G. ed. 2000.
Sol Lewitt A Retrospective. pp 63
[19] GARRELS, G. ed. 2000.
Sol Lewitt A Retrospective. pp 62
[20] GARRELS, G. ed. 2000.
Sol Lewitt A Retrospective. pp 67
[21] HARRISON, C. and WOOD, P. ed. 1995. Art
in Theory 1900-1990 An Anthology of Changing Ideas. pp 835
[22] COLPITT, F. J. 1997. Minimal Art The
Critical Perspective. pp 60
[23] BATCHELOR, D. 1997. Minimalism Ð
Movements in Modern Art. pp 48
[24] BATCHELOR, D. 1997.
Minimalism Ð Movements in Modern Art. pp 47
[25] BATCHELOR, D. 1997.
Minimalism Ð Movements in Modern Art. pp 45
[26] HARRISON, C. and WOOD, P. ed. 1995. Art
in Theory 1900-1990 An Anthology of Changing Ideas. pp 835
[27] BATCHELOR, D. 1997. Minimalism Ð
Movements in Modern Art. pp 47
[28] LEWIS, B. et al. 1989. Tate Gallery
Liverpool - Minimalism pp19
[29] COLPITT, F. J. 1997. Minimal Art The
Critical Perspective. Systematic Order pp 64
[30] ibid
[31] ibid
[32] MOLINA, A. 1998. Emergent Futures: Art,
interactivity and new media. pp 94
[34] MOLINA, A. 1998. Emergent Futures: Art,
interactivity and new media. pp 33
[35] LOVEJOY, M. 1996. Post modern Currents:
Art and Artists in the Age of Electronic Media. pp 228
[36] MOLINA, A. 1998. Emergent Futures: Art,
interactivity and new media. pp 97
[37] ASCOTT, R. ed. 2000. Art, Technology,
Consciousness Mind @ Large. pp 2
[38] ASCOTT, R. ed. 2000. Art, Technology,
Consciousness Mind @ Large. pp 2
[39] ASCOTT, R. ed. 2000. Art, Technology,
Consciousness Mind @ Large. pp 4
[40] ASCOTT, R. ed. 2000. Art, Technology,
Consciousness Mind @ Large. pp pg
[41] ASCOTT, R. ed. 2000. Art, Technology,
Consciousness Mind @ Large. pp 2
[42] ASCOTT, R. ed. 2000. Art, Technology,
Consciousness Mind @ Large. pp 2
[43] MOLINA, A. 1998. Emergent Futures: Art,
interactivity and new media. pp 33
[44] POPPER, F. 1975. Art Action and
Participation. pp 22
[45] Web Site URL
http://www.mcachicago.org/exhibit/speak/shanken.html.
[46] Web Site URL http://www.mcachicago.org/exhibit/speak/shanken.html.
[47] ibid.
[48] ibid.
[49] ibid.
[50] ASCOTT, R. ed. 2000. Art, Technology,
Consciousness Mind @ Large. pp 1